Mediumone-dimensional-dp
House Robber II
Problem (restated)
Houses in a circle (first adjacent to last). Cannot rob adjacent houses. Maximize money.
Intuition
Cannot take both ends. Answer = max(rob [0..n-2], rob [1..n-1]) with classic linear House Robber DP.
Approaches
Two linear robber ranges
Tested onlyTime O(n)Space O(1)
Idea. Handle n=1 specially. Reuse O(1) rolling DP on each open range.
Walkthrough. [2,3,2] → 3; [1,2,3,1] → 4.
Trade-offs. Circle breaks pure linear recurrence; case split fixes it.
Solution
export function rob(nums: number[]): number {
const n = nums.length;
if (n === 1) return nums[0]!;
const linear = (l: number, r: number): number => {
let prev2 = 0, prev1 = 0;
for (let i = l; i <= r; i++) {
const cur = Math.max(prev1, prev2 + nums[i]!);
prev2 = prev1;
prev1 = cur;
}
return prev1;
};
return Math.max(linear(0, n - 2), linear(1, n - 1));
}
export function rob(nums: number[]): number {
const n = nums.length;
if (n === 1) return nums[0]!;
const linear = (l: number, r: number): number => {
let prev2 = 0, prev1 = 0;
for (let i = l; i <= r; i++) {
const cur = Math.max(prev1, prev2 + nums[i]!);
prev2 = prev1;
prev1 = cur;
}
return prev1;
};
return Math.max(linear(0, n - 2), linear(1, n - 1));
}
Template connection
1D House Robber with circular constraint.
Reflection
- Which pattern gave this away within 90 seconds?
- What changed from the standard template?
- What would break the current solution?